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ETHICAL ENGLISH

RESEARCH • DEVELOPMENT • FREE EDUCATION

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      • THE EFL TEACHER BLOG
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    ETHICAL ENGLISH

    RESEARCH • DEVELOPMENT • FREE EDUCATION

      Shop EE Teaching Materials
      • HOME
      • ABOUT US
      • COURSE INFO
      • WORKSHOPS & COURSES
      • BOOK TRAINING
      • CONTACT US
      • THE EFL TEACHER BLOG
      • …  
        • HOME
        • ABOUT US
        • COURSE INFO
        • WORKSHOPS & COURSES
        • BOOK TRAINING
        • CONTACT US
        • THE EFL TEACHER BLOG
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      USING GAMES AND

      ACTIVITIES TO TEACH

      The theory and best practice of language teaching games and activities

      Students love games, but the majority of EFL and ESL teachers think of them only as fun fillers and fail to fully utilise them as the powerful teaching tool they are (Deesri, 2002; Egounleti, 2018; Gozcu & Caganaga, 2016; Silvers, 1992).

      Our Games and Activities workshop is a 1 day workshop designed by Ethical English to help your teachers utilise games and actvitites more effectivley in the classroom and take advantage of all of their benefits, such as increased fluency (Deesri, 2002; Schultz & Fisher, 1988), improved retention of new vocabulary (Angelova & Lekova, 1995; Wang, Shang & Briody, 2011) reduced anxiety (Crookal, 1990) and greater language confidence (Gozcu & Caganaga, 2016; Crookal, 1990).

      It covers the research and theory of using games to teach, best practices, and the pain points which teacher may come across when using games with learners, such as giving students clear, concise instructions (Pham, 2019), noise and discipline (Stojkovic and Jerotijevic, 2011), and pacing (Wang, Shang & Briody, 2011).

      Participants will also learn and take part in a number of unique Flashcard and reading games which they can immediatly implement in their classes.

      They will also learn about web-based platforms and unique online resources, and how to create their own interactice games and activities using Hyperlinks which Marcovitz (2012) and Osmani and Sanchez (2017) say there is a lack of awareness of amongst teachers.

      Finally, the course ends with a fast-paced vocabulary game that learners will beg to play over and over again. Upon completion, particpants recieve course booklet and training certificate.

      Course Fee: $1200 for a maximum of up to 20 participants

      (Discount Available for Multiple Sessions or Courses)

      Course Content:

      • Introduction

      • What the Research Says: The Benefits of Using Games to Teach

      • What the Research Says: Challenges Faced When Using Games to Teach

      • What the Research Says: How Best to Set Up Games and Activities

      • Selecting Games and Activities

      • Why Your Should Never Play Hangman

      • Adapting Games To Meet Learner Needs

      • Zero-Prep Warmers and Coolers

      • Unique Flashcard Games

      • Reading Games

      • Using Hyperlinks to Creative Interactive Experiences For Learners

      • Online and E-Learning Platforms

      • A Selection of Tried and Tested Students' Favourites

      • Games and Activities Booklet Containing Course Content and More

      • An Ethical English Teacher Training Certificate of Completion For Each Participant

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      REFERENCES:

      1. Angelova, T. G., & Lekova B. C. (1995) A model of early childhood foreign lanuage education through playing motoric games. Retrieved June 6, 2024, from ERIC database, (ERIC Document Reproduction Service No. ED397957)

      2. Crookal, D., (1990) Simulation, Gaming, and Language Learning, Newbury House.

      3. Deesri, A., (2002) Game in the ESL and EFL class, The internet TESL Journal, 8(9)

      4. Egounleti, P. M., (2018) Practical Strategies To Teach Vocabulary Through Games in EFL Beginner Classes: The Case Study of Some Secondary Schools in Abomey Region, International Journal of Educationa and Research, 6(12), pp. 37-53

      5. Gozcu, E. & Caganaga, C. K., (2016) The importance of using games in EFL classrooms, Cypriot Journal of Educational Science, 11(3), pp. 126-135

      6. Marcovitz, D. M. (2012) Powerful PowerPoint for educators: Using Visual Basic for applications to make PowerPoint interactive (2nd ed.) West, CT: Libraries Unlimited.

      7. Osmani, F. and Sanchez, C. (2017) Hyperlinking Content and Fun: Creating Interactive PowerPoint Games for the ESL/EFL Classrom, TESL Reporter 50(1), pp. 35-51

      8. Pham, H. P. Q., (2019) Cooperative Game-Playing in the EFL Classroom, English Teaching Forum, pp.14-23

      9. Schultz, M. & Fisher, A., (1988) Intercating in the Language Classroom. Games for all reasons. Massachusetts:Addison-Wesley Publishing Company.

      10. Silvers, S. M., (1992) Games for the classroom and English speaking club, English Teaching Forum.

      11. Stojkovic, M. K. & Jerotijevic, D. M., (2011) Reasons for Using or Avoiding Games in an EFL CLassroom, 1st International Conference of Foreign Language Teaching and Applied Linguistics, May 5-7, Sarajevo, pp. 940-947

      12. Wang, Y. J., Shang, H. F., & Briody, P. (2011) Investing the Impact of Using Games in Teaching Children English, International Journal of Learning and Development, 1(1), pp.127-141

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